In July 2016, VR news website Road to VR estimated that around. You can have a good game, but outside of a few trending exceptions, it's probably not enough. Epics own Showdown tech demo can already be experienced on SteamVR using the Vive headset. An immersive physics simulation drives movement and combat, allowing you unleash your massive momentum on both ground and in aerial jumpjet battles. More cross-platform play can help, but it's still an issue, especially when there's dozens of multiplayer VR games competing for the same small market. They're still obviously quite challenging in their own way, when I say 'easier', I just mean in relative terms of time/effort compared to say, an 8-10 hour single player title.īut yes, I agree it's generally not working out for most devs due to the smaller market. You can base it around a single core gameplay loop, it doesn't require a constant stream of new assets, doesn't require much in the way of writing/narrative, and basically, you just get to have more focus on a smaller set of aspects. But when i was using the wands, i was also one of two players that learned how to play the drill and consistently land on top of enemy mechs. Any game that requires long periods of grabbing are just awful. Procedural generation can be done well, but it's very difficult and really, time and resources are a big problem creating a great procedural system, too. I learned to play with vive wands, and i can say theyre the worst of the motion controllers to use for Vox. Yet people are often unwilling to pay $15-20+ for a short single player game, so what's the answer to create a game with more playtime value? Procedural generation or multiplayer. And that's for the same reason - limited time and resources. Of the single player experiences we do get for VR-exclusive titles, they are typically on the very short/smaller side. I'm not calling devs lazy or not skilled enough or anything, it's about time and resources. Vox Machinae is the first VR game Im really hyped for. We keep seeing all these multiplayer titles because they are easier to develop. Vox Machinae is the first VR game Im really hyped for.
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